Mike Ellis
Mike Ellis
Game Designer / Design Manager
 

Career

 
 
 

 Currently

As of mid 2026, I’m currently back at Microsoft, within Halo Studios. It’s an exciting time to be at the studio, as we craft away at our love letter to Halo Combat Evolved. (Released game will be known as Halo Campaign Evolved.) I’m loving being back, working alongside so many friends and former colleagues.


Halo Wars 2

Dev/Publisher: 343 Industries & Creative Assembly
PlatforM: Xbox One & Win 10
Role: Design Director
Time on Project: First 6 Months & Final Year

Responsibilities:

  • Creating a Halo quality campaign

  • Collaborated with dev team on mission design, structure and flow 

  • Ensuring game had the soul of a Halo console title

  •  Design consultation and support to the dev team

  • Weekly mission reviews

Cauliflower and Kale Soup

Psychopomp Logo No Text Large.jpg

Consulting

Between 2017 and 2019 I worked as a consultant for my company, Psychopomp. 

Psychopomp was a boutique video game industry consultancy, encompassing the following, 

  • Game design consultation

  • Game development consultation

  • Video game industry knowledge & experience

Psychopomp helped a range of large and small teams to realize their creative goals and achieve the highest possible quality products via consultation, team augmentation, and custom designs. Tailored services were targeted toward a range of client types, covering dev teams, publishers, IP/rights holders and indy dev.


Halo Wars 2

Dev/Publisher: 343 Industries & Creative Assembly
PlatforM: Xbox One & Win 10
Role: Design Director
Time on Project: First 6 Months & Final Year

Responsibilities:

  • Creating a Halo quality campaign

  • Collaborated with dev team on mission design, structure and flow 

  • Ensuring game had the soul of a Halo console title

  •  Design consultation and support to the dev team

  • Weekly mission reviews

Cauliflower and Kale Soup

Halo: Spartan Strike

Dev/Publisher: 343 Industries & Vanguard Games / Microsoft Studios
PlatforM: iOS & Win 8 devices
Role:Design Director
Time on Project:1 Year (Concept to ship)

Responsibilities:

  • Ensuring game had the soul of a Halo console title

  • Design consultation and support to the dev team

  • Helped with overall game balance

  • Worked with dev team on weapons and mechanics

  • Weekly level reviews

Cauliflower and Kale Soup

Halo: Spartan Assault

Dev/Publisher: 343 Industries & Vanguard Games / Microsoft Studios
PlatforM: iOS & Win 8 devices
Role: Design Director
Time on Project: 1 Year (Concept to ship)

Responsibilities:

  • Ensuring game had the soul of a Halo console title

  • Design consultation and support to the dev team

  • Helped with overall game balance

  • Worked with dev team on weapons and mechanics

  • Weekly level reviews

Cauliflower and Kale Soup

Halo 4

Dev/Publisher: 343 Industries / Microsoft Studios
PlatforM: Xbox 360
Role: Design Director
Time on Project: 13 Months (7 months dev to ship & 6 months of DLC)

Responsibilities:

  • Directed Multiplayer content from external partners

  • Ensured external content was of the same quality as that produced in-house

  • Helped external partners understand what it was to be Halo

  • Provided feedback and guidance on content

  • Weekly map reviews

Cauliflower and Kale Soup

Overstrike (Became F.U.S.E.)

Dev/Publisher: Insomniac Games / Electronic Arts
PlatforM: PlayStation 3 & Xbox 360
Role: Lead Designer
Time on Project:1 Year of Pre-Pro (Switched to Director of Design for studio)

Responsibilities:

  • Initial prototyping of core gameplay mechanics, systems, etc.

  • Collaborated on design of the core gadgets used by the agents

  • Designed, built, and implemented test environments

  • Designed and collaborated on vertical slice demo

Cauliflower and Kale Soup

Ratchet & Clank: A Crack in Time

Dev/Publisher: Insomniac Games / SCEA
PlatforM: PlayStation 3
Role: Lead Designer
Time on Project: 1.25 Years (Concept to ship)

Responsibilities:

  • Managed a design team of 12 people

  • Collaborated on the scope and structure with the Creative Director

  • Guided level and feature implementation

  • Designed the 'Sub Woofer' analogue weapon

  • Re-designed the 'Vapedia' level

Cauliflower and Kale Soup

Ratchet & Clank: Quest For Booty

Dev/Publisher: Insomniac Games / SCEA
PlatforM: PlayStation 3
Role: Lead Designer
Time on Project: 1 Year (Concept to ship)

Responsibilities:

  • Managed the design team of 3 people

  • Collaborated on the new Wrench Abilities

  • Gameplay & economy tuning and balancing

  • Designed the 'Viper Caverns' level

  • Designed and implemented the player training section

  • Implemented the 'Hoolefar Island' hub level

  • Implemented the 'Azorean Sea pt2' level

Cauliflower and Kale Soup

Resistance 2

Dev/Publisher: Insomniac Games / SCEA
PlatforM: PlayStation 3
Role: Supporting the team shipping the game
Time on Project: 3 months (Alpha to ship)

Responsibilities:

  • Took WIP final level (which was behind schedule) through to ship

  • Collaborated in implementing final boss

Cauliflower and Kale Soup

Ratchet & Clank: Tools Of Destruction

Dev/Publisher: Insomniac Games / SCEA
PlatforM: PlayStation 3
Role: Senior Designer (reporting directly to the Creative Director)
Time on Project: 2 Years (Early dev to ship)

Responsibilities:

  • Created metrics for world and object building

  • Designed the 'Gelanator' gadget

  • Designed and implemented the following levels

    • Zordoom Prison

    • Fastoon

    • Mukow

  • Collaborated on the space shooter mode

  • Designed and implemented the 5 space shooter levels

Cauliflower and Kale Soup

James Bond: From Russia With Love

Dev/Publisher: Electronic Arts
PlatforM: PlayStation 2 and Xbox
Role: Senior Designer
Time on Project: 1 Year (Mid dev to ship)

Responsibilities:

  • Member of the 'Combat and Controls' team

  • Created metrics for interactive objects

  • Analyzed levels for camera issues

  • Implemented several of Bond's gadgets

Cauliflower and Kale Soup

Tomb Raider: Legend

Dev/Publisher: Crystal Dynamics / Eidos
PlatforM: PlayStation 2 and Xbox
Role: Senior Designer
Time on Project: 1 Year (Concept to mid dev)

Responsibilities:

  • Led the efforts of the level design team

  • Designed 2 levels for the game - 'Tokyo' and 'Russia'

  • Worked on prototypes levels, scenarios and events

 

Cauliflower and Kale Soup

Legacy Of Kain: Defiance

Dev/Publisher: Crystal Dynamics / Eidos
PlatforM: PlayStation 2 and Xbox
Role: Senior Designer
Time on Project: 1 Year (Mid dev to ship)

Responsibilities:

  • Designed and implemented the 'Sarafan Stronghold' level

  • Designed and implemented 'The Citadel' level

 

Cauliflower and Kale Soup

Legacy Of Kain: Blood Omen 2

Dev/Publisher: Crystal Dynamics / Eidos
PlatforM: PlayStation 2 and Xbox
Role: Lead Designer
Time on Project: 2 Years (Early dev to ship)

Responsibilities:

  • Managed the design team of 6 people

  • Designed the combat system to fit the camera and controls

  • Collaborated on the design of the 'Dark Gift' powers

  • Redesigned and implemented 'The Canyons' level

  • Gameplay tuning and balancing

Cauliflower and Kale Soup

Colony Wars: Vengeance

Dev/Publisher: Psygnosis / SCEE
PlatforM: PlayStation
Role: Lead Designer
Time on Project: 1 Year (Concept to ship)

Responsibilities:

  • Managed the design team of 5 people

  • Collaborated on the 'play the other side' storyline

  • Designed new weapons systems and 'tools' for the various spacecraft

  • Implemented approx 1/5th of the game's missions

 

Cauliflower and Kale Soup

Colony Wars

Dev/Publisher: Psygnosis / SCEE
PlatforM: PlayStation
Role: Lead Designer
Time on Project: 2 Years (Concept to ship)

Responsibilities:

  • Collaborated on the controls and camera

  • Created the CW universe fiction and foundation storyline

  • Designed weapons systems for the various spacecraft

  • Worked with several different programmers on enemy/ally behaviors

  • Gameplay tuning and balancing

  • Implemented approx 1/3rd of the game's missions

Cauliflower and Kale Soup

Krazy Ivan

Dev/Publisher: Psygnosis / SCEE
PlatforM: PlayStation
Role: Lead Designer
Time on Project: 1 Year (Early dev to ship)

Responsibilities:

  • Collaborated on the controls and camera
  • Designed the enemy behaviors with the game's Lead Programmer
  • Gameplay tuning and balancing

 

Cauliflower and Kale Soup